Thursday, 11 December 2014

silhouettes




in this assignment we where tasked with creating silhouettes of crustacean characters as this a common technique used in the industry, this was a good introduction into certain industry techniques and i will practice this method as it helps build ideas and create a different more interesting creature than originally intended .

3D palace

 in this assignment i was tasked at making a 3D model of a palace (image above)
 i started out by creating the basic object of the palace with no detail i did this so i could keep the model to scale instead of doing it piece by piece for the more slanted and triangular parts i made a cube and moved and scaled the vertex's to create a more triangular shape.


i then started on the pillars of the palace creating a cube then using the edge loop tool and extruding faces to create the base. once i had the base designed i just duplicated the same object to the proper place.
i used the same technique for the pillars on the side of the palace i then added an edge loop too the wall to create a space for the door on the side of the palace then extruded inwards.

i then added little details including the spikes on top of the roof but unfortunately due to a technical issue and lack of time i could not add textures and add certain features to the palace but i am more than confident that i could finish this quicker and more efficiently if i was to go back to this.

3D Tools



in this assignment task i used a tutorial on Lynda to create some tools to get the basics of certain parts of Maya such as the Extrude tool, Bridge, Duplicate and Bevel. when i go back to this i will add textures and hard edges.

Insect








in this assignment we where tasked in drawing an insectoid creature ( a mix of an insect and human creature ) i took inspiration originally from a beetle to a mosquito after making a load of rough sketches of different designs i decided to make my creature a brute looking character either a boss or side boss character slow but hard hitting being really tall and wide with heavy armor like skin. but during the final concept i decided i did not like the mosquito design which hindered the final design as it was not well grounded if i was to do this assignment again i would focus more on the pre production so that my final piece doesnt look like it come out of nowhere. 

Tank

In this assignment we where tasked to draw a armored vehicle using 2 point perspective. I decided to draw a tank as it is a vehicle that has a lot of straight lines and would be easier to draw, and looking at a couple of images I found a few tanks to base my design on.

I started with a simple tank to get a feel for the perspective making the turret square and not adding detail just making a basic. my first attempt came out as expected but when i was to design it again i would try to round out the turret and use lighter lines.
my second attempt uses lighter lines and I attempt to round out the turret it worked as intended i also moved the two points on the horizon line further apart to keep it from looking like it is popping out the next time i would try it i would add detail.  
i then added tracks to the tank and a second turret and some panels to make it look more realistic the next step would be adding shading to make the sketch more grounded, i also added an pen outline to bring the sketch out and also to differentiate from the lines. 
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I then added shading to the tank design. 
I looked back on this assignment if i was to do this again i would make my tank more angular and make it look more different than a regular tank maybe more futuristic.

Monday, 3 November 2014

Monster designs














For my inspiration I researched through different video games (Condemned : Criminal Origins, Silent Hill 3 and Shattered Memories and Dead Space), movies (The Wolfman, Dracula, Dead Snow, The Thing, Aliens, Predator and Frankenstein) and books ( H.P Lovecraft and Berserk manga). I found that the more scarier/ creepier the monster was in design had elements of the human figure which i find psychologically creates fear as we can relate to the creature whether on a basic level as in looks or on a more personal level as the creature can think for itself and has the same survival instinct as us humans this is the inspiration i took from my research.














my first initial rough sketches for my monster designs was a mix. I wanted to try different ideas but keeping with the theme of having human elements i.e. facial features. 














I then decided to mix human features with an animal/insect and I thought that I would use a creature that exists that people fear anyway e.g spiders and cross that with human like features i.e. face and when sketching I found that the design was slightly disturbing so I followed with this concept and it made it to my final concept.















This is my final concept I kept the color scheme simple so that it would not draw attention from the face on the back of the spider I chose a screaming face as I found this a disturbing emotion as it could depict fear, pain or anger making the concept look more disturbing.

Gun Project


When I was looking for inspiration for a futuristic gun I looked back at my recent played games and that was Halo 4, Dead Space, Gears of War and Half Life 2 which are all set in the future and some patterns emerged in the designs like either the gun is grey and has a more extreme style in the design i.e. Gears of War or its a simple design but brightly colored Halo Needler.














So in my first sketches I had a few ideas on basing the design on an existing gun and using different design choices  to make them look futuristic.

I then took that idea and decided to add color to see which I preferred either the grey look or bright colors. I decided that the bright colors made the gun look more futuristic and would fit in a apocalyptic future like Borderlands or Sunset Overdrive.

I then finalized my gun design adding different features other than bright colors making the gun look more personal to a enemy or protagonist character adding stickers to the gun.